extractCollisionShapes
extractCollisionShapes(
map,objectLayerName?):TilemapColliderConfig[]
Defined in: tilemap/src/colliders.ts:36
Extract physics-agnostic collision shapes from object layers.
- Rectangle objects -> RectColliderConfig
- Tile objects (a
gidis set) -> RectColliderConfig over the tile’s box, like any rectangle: a MapObject’s x/y is its top-left corner whatever the corner Tiled anchored it on - Ellipse objects (width === height) -> CircleColliderConfig
- Ellipse objects (width !== height) -> PolygonColliderConfig sampling the ellipse outline (Rapier has no ellipse primitive; the ring is convex, so the physics-side convex hull reproduces it exactly)
- Capsule objects -> CapsuleColliderConfig oriented along the longer axis
- Polygon objects -> PolylineColliderConfig with the closing edge appended (Tiled polygons are closed outlines and may be concave; static-only)
- Polyline objects -> PolylineColliderConfig verbatim (open chain)
- Point objects -> skipped (not collision shapes)
Object rotation (degrees in Tiled, pivoting on the object’s position) is
honored for every shape: vertex-based shapes are rotated here, circles get
their center shifted, and rect/capsule configs carry rotation in radians.
Parameters
Section titled “Parameters”Generic TilemapData.
objectLayerName?
Section titled “objectLayerName?”string
Optional: only extract from this layer.