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advanceFrames

advanceFrames(engine, n, dtMs?): void

Defined in: test-utils.ts:78

Advance the game loop by N frames (manual tick).

dtMs is the per-frame wall-clock delta in milliseconds, matching what a PixiJS ticker reports. The loop converts it to seconds internally, so a component’s update(dt) sees dtMs / 1000 seconds. The default 1000 / 60 is one 60fps frame (≈16.67ms → ≈0.0167s).

Engine

number

number = ...

void