GraphicsComponent
Defined in: renderer/src/GraphicsComponent.ts:19
Component that wraps a PixiJS Graphics object for procedural drawing.
Extends
Section titled “Extends”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new GraphicsComponent(
options?):GraphicsComponent
Defined in: renderer/src/GraphicsComponent.ts:22
Parameters
Section titled “Parameters”options?
Section titled “options?”Returns
Section titled “Returns”GraphicsComponent
Overrides
Section titled “Overrides”Properties
Section titled “Properties”entity
Section titled “entity”entity:
Entity
Defined in: core/dist/index.d.ts:2716
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”
readonlyfx:EffectsHost
Defined in: renderer/src/VisualComponent.ts:130
Component-scope effects host. .fx.addEffect(...) attaches a filter to
this component’s render object; the effect is torn down automatically
when the entity or component is destroyed. .fx.findEffect(definition)
recovers the handle for the first matching effect after save/load.
Inherited from
Section titled “Inherited from”graphics
Section titled “graphics”
readonlygraphics:Graphics
Defined in: renderer/src/GraphicsComponent.ts:20
layerName
Section titled “layerName”
readonlylayerName:string
Defined in: renderer/src/VisualComponent.ts:123
Inherited from
Section titled “Inherited from”restorePriority
Section titled “restorePriority”
staticrestorePriority:number=30
Defined in: renderer/src/VisualComponent.ts:119
Snapshot restore order. On load, an entity’s components are re-added in
ascending priority, so a component whose onAdd() reads a sibling can
rely on lower-priority siblings being present and initialized.
Undeclared = 100. Engine components reserve 0-99; game and addon
components declare a value only when a sibling onAdd() dependency
requires it. Equal priorities restore in save-time add order.
Subclasses inherit their base class’s priority unless they declare
their own.
Inherited from
Section titled “Inherited from”VisualComponent.restorePriority
updatePriority?
Section titled “updatePriority?”
staticoptionalupdatePriority?:number
Defined in: core/dist/index.d.ts:2889
Class-level default for updatePriority: every instance runs at
this priority unless its own updatePriority is written. Undeclared = 0.
Subclasses inherit their base class’s value unless they declare their
own. Declare it on a component whose behavior depends on running after
(or before) a sibling, so the entity that adds it does not have to
control the add order.
class BoundsClamp extends Component { static updatePriority = 10; // after the follow that moves the camera}Inherited from
Section titled “Inherited from”VisualComponent.updatePriority
Accessors
Section titled “Accessors”Get Signature
Section titled “Get Signature”get alpha():
number
Defined in: renderer/src/VisualComponent.ts:188
Get the container’s alpha (opacity).
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set alpha(
alpha):void
Defined in: renderer/src/VisualComponent.ts:183
Set the container’s alpha (opacity).
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”blendMode
Section titled “blendMode”Get Signature
Section titled “Get Signature”get blendMode():
BLEND_MODES
Defined in: renderer/src/VisualComponent.ts:198
Get the container’s blend mode.
Returns
Section titled “Returns”BLEND_MODES
Set Signature
Section titled “Set Signature”set blendMode(
mode):void
Defined in: renderer/src/VisualComponent.ts:193
Set how the container combines with what is drawn beneath it.
Parameters
Section titled “Parameters”BLEND_MODES
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: core/dist/index.d.ts:2770
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”EngineContext
Inherited from
Section titled “Inherited from”effectiveEnabled
Section titled “effectiveEnabled”Get Signature
Section titled “Get Signature”get effectiveEnabled():
boolean
Defined in: core/dist/index.d.ts:2740
Whether the component is actually running: enabled, on an active
entity, and past onAdd. This is the state onEnable and
onDisable track — read it when a method has to behave one way
live and another way dormant.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”VisualComponent.effectiveEnabled
enabled
Section titled “enabled”Get Signature
Section titled “Get Signature”get enabled():
boolean
Defined in: core/dist/index.d.ts:2732
Whether this component runs. Disabled components are skipped by ComponentUpdateSystem.
Writing this fires onEnable / onDisable when the
effective state changes — enabled && entity.isActive. A component
disabled here stays disabled through a setActive(false) /
setActive(true) cycle on its entity.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set enabled(
value):void
Defined in: core/dist/index.d.ts:2733
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Get Signature
Section titled “Get Signature”get mask():
MaskHandle|undefined
Defined in: renderer/src/VisualComponent.ts:280
The currently attached mask handle, if any. Useful after save/load to recover a handle whose caller-side reference went stale.
Returns
Section titled “Returns”MaskHandle | undefined
Inherited from
Section titled “Inherited from”renderObject
Section titled “renderObject”Get Signature
Section titled “Get Signature”get renderObject():
Graphics
Defined in: renderer/src/GraphicsComponent.ts:29
The underlying Pixi display object.
Returns
Section titled “Returns”Graphics
The underlying Pixi display object.
Overrides
Section titled “Overrides”Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: core/dist/index.d.ts:2765
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over threading through this.entity.scene in component
code.
Returns
Section titled “Returns”Scene
Inherited from
Section titled “Inherited from”Get Signature
Section titled “Get Signature”get tint():
number
Defined in: renderer/src/VisualComponent.ts:178
Get the container’s tint color.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set tint(
color):void
Defined in: renderer/src/VisualComponent.ts:173
Set the container’s tint color.
Parameters
Section titled “Parameters”ColorSource
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”updatePriority
Section titled “updatePriority”Get Signature
Section titled “Get Signature”get updatePriority():
number
Defined in: core/dist/index.d.ts:2758
Where this component runs among its siblings. ComponentUpdateSystem
calls update / fixedUpdate on an entity’s components in ascending
priority; equal priorities run in add order. Undeclared = 0, so a
negative value runs before siblings that keep the default and a positive
value runs after them. Writable at any time, before or after add().
Defaults to the class’s static updatePriority.
class Player extends Entity { setup() { this.add(new Mover()); this.add(new Brain()).updatePriority = -1; // decides before Mover moves }}Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set updatePriority(
value):void
Defined in: core/dist/index.d.ts:2759
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.updatePriority
visible
Section titled “visible”Get Signature
Section titled “Get Signature”get visible():
boolean
Defined in: renderer/src/VisualComponent.ts:212
Get the requested visibility, whatever the entity’s activeness.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set visible(
value):void
Defined in: renderer/src/VisualComponent.ts:206
Set the container’s visibility. Written while the entity is dormant, it is remembered and applied when the entity is activated.
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Methods
Section titled “Methods”_applyEnabled()
Section titled “_applyEnabled()”_applyEnabled(
effective):void
Defined in: core/dist/index.d.ts:2824
Internal
Force an effective-enabled transition, firing the hook on a flip. Used by
Entity for teardown, where enabled and the entity’s activeness both
still read true.
Parameters
Section titled “Parameters”effective
Section titled “effective”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_refreshEnabled()
Section titled “_refreshEnabled()”_refreshEnabled():
void
Defined in: core/dist/index.d.ts:2817
Internal
Recompute effective enabled-ness from enabled and the entity’s
activeness, firing the hook on a flip.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent._refreshEnabled
_runCleanups()
Section titled “_runCleanups()”_runCleanups():
void
Defined in: core/dist/index.d.ts:2811
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: core/dist/index.d.ts:2805
Register a cleanup function to run when this component is removed or destroyed.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”afterRestore()
Section titled “afterRestore()”afterRestore(
data):void
Defined in: renderer/src/GraphicsComponent.ts:50
Restore effects and mask after the graphics object is parented.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”applyVisualOptions()
Section titled “applyVisualOptions()”
protectedapplyVisualOptions(options):void
Defined in: renderer/src/VisualComponent.ts:156
Apply the shared visible/tint/alpha/interactive options to
renderObject. Call once from the subclass constructor, after the
concrete Pixi object is created.
Parameters
Section titled “Parameters”options
Section titled “options”Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.applyVisualOptions
clearMask()
Section titled “clearMask()”clearMask():
void
Defined in: renderer/src/VisualComponent.ts:271
Detach and destroy the current mask, if any.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”destroyOptions()
Section titled “destroyOptions()”
protecteddestroyOptions():DestroyOptions|undefined
Defined in: renderer/src/VisualComponent.ts:328
Pixi destroy options passed to renderObject.destroy(). Default:
undefined (Pixi’s own defaults). Override for a component whose
destroy must cascade to children (SplitText’s per-segment display
objects).
Returns
Section titled “Returns”DestroyOptions | undefined
Inherited from
Section titled “Inherited from”VisualComponent.destroyOptions
draw()
Section titled “draw()”draw(
fn):this
Defined in: renderer/src/GraphicsComponent.ts:34
Execute a drawing function on the graphics object. Returns this for chaining.
Parameters
Section titled “Parameters”(g) => void
Returns
Section titled “Returns”this
fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: core/dist/index.d.ts:2863
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Fixed timestep in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”inspectRender()
Section titled “inspectRender()”inspectRender():
object
Defined in: renderer/src/VisualComponent.ts:290
Derived render facet for the Inspector — world-space bounds and the
component’s own (local, non-inherited) visible flag, computed on
demand from the live render object. Not part of serialize(); see
computeRenderFacet for the bounds coordinate space.
Returns
Section titled “Returns”bounds
Section titled “bounds”bounds: {
height:number;width:number;x:number;y:number; } |null
Axis-aligned bounding box of the component’s geometry, in world space (the
same coordinate space the Inspector reports for entity.transform — pixels,
before camera/viewport projection). Measured from the geometry itself, so a
sized-but-hidden object still reports its real box; null means there is no
measurable geometry at all (an empty Graphics, a zero-area object), NOT
that the object is hidden. Read RenderFacetSnapshot.visible for the
hidden/shown state.
visible
Section titled “visible”visible:
boolean
The component’s own (local, non-inherited) visibility flag at snapshot time. A hidden ancestor (e.g. a parent/layer container set invisible) is NOT folded in — read the relevant parent separately if you need the fully resolved on-screen state.
Inherited from
Section titled “Inherited from”listen()
Section titled “listen()”
protectedlisten<T>(entity,token,handler):void
Defined in: core/dist/index.d.ts:2797
Subscribe to events on any entity, auto-unsubscribe on removal.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”entity
Section titled “entity”Entity
EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: core/dist/index.d.ts:2803
Subscribe to scene-level events, auto-unsubscribe on removal. Handlers
fire for bubbled entity events (entity = source) and scene.emit
events (entity = undefined).
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity?) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onAdd()
Section titled “onAdd()”onAdd():
void
Defined in: renderer/src/VisualComponent.ts:294
Called when the component is added to an entity. Validate dependencies
here — a service, a sibling component, a render layer — and throw when
one is missing. The throw is attributed to this component, recorded in
Inspector.getErrors().callbackErrors, and rethrown, so it reaches the
caller of entity.add() unchanged.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDestroy()
Section titled “onDestroy()”onDestroy():
void
Defined in: renderer/src/VisualComponent.ts:314
Called when the component is destroyed (entity destroyed or component removed).
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDisable()
Section titled “onDisable()”onDisable():
void
Defined in: renderer/src/VisualComponent.ts:310
Called when the component stops being effectively enabled — enabled
went false, the entity (or an ancestor) was deactivated, or the
component is being removed or destroyed. Put live resources to sleep
here; the component is reused afterwards, so do not free anything
onEnable cannot rebuild.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onEnable()
Section titled “onEnable()”onEnable():
void
Defined in: renderer/src/VisualComponent.ts:306
Called when the component becomes effectively enabled — enabled is
true and the entity is active. Fires right after onAdd() for a
component added to an active entity, and again on every later flip.
Bring live resources back online here (unpause a sound, show a display
object, re-enable a physics body). Game-state reset does not belong here:
the hook sees whatever state the component held while dormant.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onRemove()?
Section titled “onRemove()?”
optionalonRemove():void
Defined in: core/dist/index.d.ts:2851
Called when the component is removed from an entity.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”restoreVisual()
Section titled “restoreVisual()”
protectedrestoreVisual(data):void
Defined in: renderer/src/VisualComponent.ts:245
Restore effects and mask from a snapshot’s shared fields. Call from the
subclass’s afterRestore, after the render object is parented.
Parameters
Section titled “Parameters”Pick<VisualComponentData, "effects" | "mask">
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”serialize()
Section titled “serialize()”serialize():
VisualComponentData
Defined in: renderer/src/GraphicsComponent.ts:40
Serialise to a plain object for save/load.
Returns
Section titled “Returns”Overrides
Section titled “Overrides”serializeVisual()
Section titled “serializeVisual()”
protectedserializeVisual():VisualComponentData
Defined in: renderer/src/VisualComponent.ts:221
Serialise the shared layer/visible/tint/alpha/blendMode/interactive/
effects/mask fields. Subclasses spread this into their own Data object
alongside their own-specific fields (texture key, text, anchor, …).
Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”VisualComponent.serializeVisual
service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: core/dist/index.d.ts:2787
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly input = this.service(InputManagerKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”setMask()
Section titled “setMask()”setMask(
factory):MaskHandle
Defined in: renderer/src/VisualComponent.ts:264
Attach a mask to this component’s render object, replacing any existing mask. Returns a handle for inverse toggling, redraw (graphicsMask), or removal. The mask is torn down automatically when the component is destroyed.
Parameters
Section titled “Parameters”factory
Section titled “factory”Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: core/dist/index.d.ts:2795
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”ComponentClass<C>
Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”update()?
Section titled “update()?”
optionalupdate(dt):void
Defined in: core/dist/index.d.ts:2858
Called every frame by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Frame delta in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”
protecteduse<T>(key):T
Defined in: core/dist/index.d.ts:2778
Resolve a service by key, cached after first lookup. Scene-scoped values
(registered via scene._registerScoped) take precedence over engine
scope. A key declared with scope: "scene" that falls back to engine
scope emits a one-shot dev warning — almost always signals a missed
beforeEnter hook.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”fromSnapshot()
Section titled “fromSnapshot()”
staticfromSnapshot(data):GraphicsComponent
Defined in: renderer/src/GraphicsComponent.ts:45
Create a GraphicsComponent from a serialised snapshot.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”GraphicsComponent