CameraComponent
Defined in: renderer/src/CameraComponent.ts:97
Core camera state component. Added by CameraEntity; holds position,
zoom, rotation, and layer bindings. Provides convenience methods that
delegate to sibling behavior components (CameraFollow, CameraShake, etc.).
Added by CameraEntity; access via direct reference from spawn()
or by querying entities with this component.
Extends
Section titled “Extends”Component
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new CameraComponent(
options?):CameraComponent
Defined in: renderer/src/CameraComponent.ts:106
Parameters
Section titled “Parameters”options?
Section titled “options?”Returns
Section titled “Returns”CameraComponent
Overrides
Section titled “Overrides”Component.constructor
Properties
Section titled “Properties”bindings
Section titled “bindings”
readonlybindings:CameraBinding[] |null
Defined in: renderer/src/CameraComponent.ts:102
cameraName
Section titled “cameraName”
readonlycameraName:string|undefined
Defined in: renderer/src/CameraComponent.ts:104
entity
Section titled “entity”entity:
Entity
Defined in: core/dist/index.d.ts:2716
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”Component.entity
position
Section titled “position”position:
Vec2
Defined in: renderer/src/CameraComponent.ts:98
priority
Section titled “priority”
readonlypriority:number
Defined in: renderer/src/CameraComponent.ts:103
rotation
Section titled “rotation”rotation:
number
Defined in: renderer/src/CameraComponent.ts:100
zoom:
number
Defined in: renderer/src/CameraComponent.ts:99
restorePriority?
Section titled “restorePriority?”
staticoptionalrestorePriority?:number
Defined in: core/dist/index.d.ts:2874
Snapshot restore order. On load, an entity’s components are re-added in
ascending priority, so a component whose onAdd() reads a sibling can
rely on lower-priority siblings being present and initialized.
Undeclared = 100. Engine components reserve 0-99; game and addon
components declare a value only when a sibling onAdd() dependency
requires it. Equal priorities restore in save-time add order.
Subclasses inherit their base class’s priority unless they declare
their own.
Inherited from
Section titled “Inherited from”Component.restorePriority
updatePriority?
Section titled “updatePriority?”
staticoptionalupdatePriority?:number
Defined in: core/dist/index.d.ts:2889
Class-level default for updatePriority: every instance runs at
this priority unless its own updatePriority is written. Undeclared = 0.
Subclasses inherit their base class’s value unless they declare their
own. Declare it on a component whose behavior depends on running after
(or before) a sibling, so the entity that adds it does not have to
control the add order.
class BoundsClamp extends Component { static updatePriority = 10; // after the follow that moves the camera}Inherited from
Section titled “Inherited from”Component.updatePriority
Accessors
Section titled “Accessors”bounds
Section titled “bounds”Get Signature
Section titled “Get Signature”get bounds():
CameraBounds|undefined
Defined in: renderer/src/CameraComponent.ts:160
Get or set camera bounds.
Returns
Section titled “Returns”CameraBounds | undefined
Set Signature
Section titled “Set Signature”set bounds(
value):void
Defined in: renderer/src/CameraComponent.ts:164
Parameters
Section titled “Parameters”CameraBounds | undefined
Returns
Section titled “Returns”void
context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: core/dist/index.d.ts:2770
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”EngineContext
Inherited from
Section titled “Inherited from”Component.context
effectiveEnabled
Section titled “effectiveEnabled”Get Signature
Section titled “Get Signature”get effectiveEnabled():
boolean
Defined in: core/dist/index.d.ts:2740
Whether the component is actually running: enabled, on an active
entity, and past onAdd. This is the state onEnable and
onDisable track — read it when a method has to behave one way
live and another way dormant.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”Component.effectiveEnabled
effectivePosition
Section titled “effectivePosition”Get Signature
Section titled “Get Signature”get effectivePosition():
Vec2
Defined in: renderer/src/CameraComponent.ts:125
Effective position including shake offset.
Returns
Section titled “Returns”Vec2
enabled
Section titled “enabled”Get Signature
Section titled “Get Signature”get enabled():
boolean
Defined in: core/dist/index.d.ts:2732
Whether this component runs. Disabled components are skipped by ComponentUpdateSystem.
Writing this fires onEnable / onDisable when the
effective state changes — enabled && entity.isActive. A component
disabled here stays disabled through a setActive(false) /
setActive(true) cycle on its entity.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set enabled(
value):void
Defined in: core/dist/index.d.ts:2733
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: core/dist/index.d.ts:2765
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over threading through this.entity.scene in component
code.
Returns
Section titled “Returns”Scene
Inherited from
Section titled “Inherited from”Component.scene
updatePriority
Section titled “updatePriority”Get Signature
Section titled “Get Signature”get updatePriority():
number
Defined in: core/dist/index.d.ts:2758
Where this component runs among its siblings. ComponentUpdateSystem
calls update / fixedUpdate on an entity’s components in ascending
priority; equal priorities run in add order. Undeclared = 0, so a
negative value runs before siblings that keep the default and a positive
value runs after them. Writable at any time, before or after add().
Defaults to the class’s static updatePriority.
class Player extends Entity { setup() { this.add(new Mover()); this.add(new Brain()).updatePriority = -1; // decides before Mover moves }}Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set updatePriority(
value):void
Defined in: core/dist/index.d.ts:2759
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.updatePriority
viewportHeight
Section titled “viewportHeight”Get Signature
Section titled “Get Signature”get viewportHeight():
number
Defined in: renderer/src/CameraComponent.ts:120
Returns
Section titled “Returns”number
viewportWidth
Section titled “viewportWidth”Get Signature
Section titled “Get Signature”get viewportWidth():
number
Defined in: renderer/src/CameraComponent.ts:116
Returns
Section titled “Returns”number
Methods
Section titled “Methods”_applyEnabled()
Section titled “_applyEnabled()”_applyEnabled(
effective):void
Defined in: core/dist/index.d.ts:2824
Internal
Force an effective-enabled transition, firing the hook on a flip. Used by
Entity for teardown, where enabled and the entity’s activeness both
still read true.
Parameters
Section titled “Parameters”effective
Section titled “effective”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component._applyEnabled
_refreshEnabled()
Section titled “_refreshEnabled()”_refreshEnabled():
void
Defined in: core/dist/index.d.ts:2817
Internal
Recompute effective enabled-ness from enabled and the entity’s
activeness, firing the hook on a flip.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component._refreshEnabled
_runCleanups()
Section titled “_runCleanups()”_runCleanups():
void
Defined in: core/dist/index.d.ts:2811
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component._runCleanups
addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: core/dist/index.d.ts:2805
Register a cleanup function to run when this component is removed or destroyed.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.addCleanup
afterRestore()?
Section titled “afterRestore()?”
optionalafterRestore(data,resolve):void
Defined in: core/dist/index.d.ts:2893
Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.
Parameters
Section titled “Parameters”unknown
resolve
Section titled “resolve”Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.afterRestore
fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: core/dist/index.d.ts:2863
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Fixed timestep in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.fixedUpdate
follow()
Section titled “follow()”follow(
target,options?):void
Defined in: renderer/src/CameraComponent.ts:131
Start following a target.
Parameters
Section titled “Parameters”target
Section titled “target”position
Section titled “position”Vec2Like
options?
Section titled “options?”Returns
Section titled “Returns”void
getResolvedBindings()
Section titled “getResolvedBindings()”getResolvedBindings(
tree): readonlyCameraBinding[]
Defined in: renderer/src/CameraComponent.ts:202
Resolve bindings for this camera against the given render tree.
If no explicit bindings were passed, auto-binds every world-space
layer (LayerDef.space === "world", the default). Screen-space layers
— declared with space: "screen" or auto-provisioned by plugins via
ensureLayer(def, { space: "screen" }), e.g. the UI layer — are
skipped so they stay fixed to the viewport. Cameras can still
explicitly bind a screen-space layer by naming it in bindings.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”readonly CameraBinding[]
listen()
Section titled “listen()”
protectedlisten<T>(entity,token,handler):void
Defined in: core/dist/index.d.ts:2797
Subscribe to events on any entity, auto-unsubscribe on removal.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”entity
Section titled “entity”Entity
EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.listen
listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: core/dist/index.d.ts:2803
Subscribe to scene-level events, auto-unsubscribe on removal. Handlers
fire for bubbled entity events (entity = source) and scene.emit
events (entity = undefined).
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity?) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.listenScene
onAdd()?
Section titled “onAdd()?”
optionalonAdd():void
Defined in: core/dist/index.d.ts:2832
Called when the component is added to an entity. Validate dependencies
here — a service, a sibling component, a render layer — and throw when
one is missing. The throw is attributed to this component, recorded in
Inspector.getErrors().callbackErrors, and rethrown, so it reaches the
caller of entity.add() unchanged.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onAdd
onDestroy()?
Section titled “onDestroy()?”
optionalonDestroy():void
Defined in: core/dist/index.d.ts:2853
Called when the component is destroyed (entity destroyed or component removed).
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onDestroy
onDisable()?
Section titled “onDisable()?”
optionalonDisable():void
Defined in: core/dist/index.d.ts:2849
Called when the component stops being effectively enabled — enabled
went false, the entity (or an ancestor) was deactivated, or the
component is being removed or destroyed. Put live resources to sleep
here; the component is reused afterwards, so do not free anything
onEnable cannot rebuild.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onDisable
onEnable()?
Section titled “onEnable()?”
optionalonEnable():void
Defined in: core/dist/index.d.ts:2841
Called when the component becomes effectively enabled — enabled is
true and the entity is active. Fires right after onAdd() for a
component added to an active entity, and again on every later flip.
Bring live resources back online here (unpause a sound, show a display
object, re-enable a physics body). Game-state reset does not belong here:
the hook sees whatever state the component held while dormant.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onEnable
onRemove()?
Section titled “onRemove()?”
optionalonRemove():void
Defined in: core/dist/index.d.ts:2851
Called when the component is removed from an entity.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onRemove
screenToWorld()
Section titled “screenToWorld()”screenToWorld(
screenX,screenY):Vec2
Defined in: renderer/src/CameraComponent.ts:169
Convert screen coordinates to world coordinates.
Parameters
Section titled “Parameters”screenX
Section titled “screenX”number
screenY
Section titled “screenY”number
Returns
Section titled “Returns”Vec2
serialize()
Section titled “serialize()”serialize():
CameraComponentData
Defined in: renderer/src/CameraComponent.ts:210
Return a JSON-serializable snapshot of this component’s state. Used by the save system.
Returns
Section titled “Returns”Overrides
Section titled “Overrides”Component.serialize
service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: core/dist/index.d.ts:2787
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly input = this.service(InputManagerKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”Component.service
shake()
Section titled “shake()”shake(
intensity,duration,options?):void
Defined in: renderer/src/CameraComponent.ts:146
Start a screen shake effect.
Parameters
Section titled “Parameters”intensity
Section titled “intensity”number
duration
Section titled “duration”number
options?
Section titled “options?”Returns
Section titled “Returns”void
sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: core/dist/index.d.ts:2795
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”ComponentClass<C>
Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”Component.sibling
snapToTarget()
Section titled “snapToTarget()”snapToTarget():
void
Defined in: renderer/src/CameraComponent.ts:141
Cut to the current follow target, skipping the smoothing ease.
Returns
Section titled “Returns”void
unfollow()
Section titled “unfollow()”unfollow():
void
Defined in: renderer/src/CameraComponent.ts:136
Stop following any target.
Returns
Section titled “Returns”void
update()?
Section titled “update()?”
optionalupdate(dt):void
Defined in: core/dist/index.d.ts:2858
Called every frame by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Frame delta in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.update
protecteduse<T>(key):T
Defined in: core/dist/index.d.ts:2778
Resolve a service by key, cached after first lookup. Scene-scoped values
(registered via scene._registerScoped) take precedence over engine
scope. A key declared with scope: "scene" that falls back to engine
scope emits a one-shot dev warning — almost always signals a missed
beforeEnter hook.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”Component.use
worldToScreen()
Section titled “worldToScreen()”worldToScreen(
worldX,worldY):Vec2
Defined in: renderer/src/CameraComponent.ts:181
Convert world coordinates to screen coordinates.
Parameters
Section titled “Parameters”worldX
Section titled “worldX”number
worldY
Section titled “worldY”number
Returns
Section titled “Returns”Vec2
zoomTo()
Section titled “zoomTo()”zoomTo(
target,duration,easing?):void
Defined in: renderer/src/CameraComponent.ts:155
Animate zoom to a target value over a duration.
Parameters
Section titled “Parameters”target
Section titled “target”number
duration
Section titled “duration”number
easing?
Section titled “easing?”EasingFunction
Returns
Section titled “Returns”void
fromSnapshot()
Section titled “fromSnapshot()”
staticfromSnapshot(data):CameraComponent
Defined in: renderer/src/CameraComponent.ts:224
Parameters
Section titled “Parameters”Returns
Section titled “Returns”CameraComponent