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AnimatedSpriteComponent

Defined in: renderer/src/AnimatedSpriteComponent.ts:27

Component that displays a PixiJS AnimatedSprite.

  • Component

new AnimatedSpriteComponent(options): AnimatedSpriteComponent

Defined in: renderer/src/AnimatedSpriteComponent.ts:32

AnimatedSpriteComponentOptions

AnimatedSpriteComponent

Component.constructor

readonly animatedSprite: AnimatedSprite

Defined in: renderer/src/AnimatedSpriteComponent.ts:28


enabled: boolean

Defined in: core/dist/index.d.ts:647

Whether this component is active. Disabled components are skipped by ComponentUpdateSystem.

Component.enabled


entity: Entity

Defined in: core/dist/index.d.ts:645

Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.

Component.entity


readonly layerName: string

Defined in: renderer/src/AnimatedSpriteComponent.ts:29

get context(): EngineContext

Defined in: core/dist/index.d.ts:660

Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.

EngineContext

Component.context


get isPlaying(): boolean

Defined in: renderer/src/AnimatedSpriteComponent.ts:79

Whether the animation is currently playing.

boolean


get scene(): Scene

Defined in: core/dist/index.d.ts:655

Access the entity’s scene. Throws if the entity is not in a scene. Prefer this over threading through this.entity.scene in component code.

Scene

Component.scene

_runCleanups(): void

Defined in: core/dist/index.d.ts:697

Internal

Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.

void

Component._runCleanups


protected addCleanup(fn): void

Defined in: core/dist/index.d.ts:691

Register a cleanup function to run when this component is removed or destroyed.

() => void

void

Component.addCleanup


optional afterRestore(data, resolve): void

Defined in: core/dist/index.d.ts:711

Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.

unknown

SnapshotResolver

void

Component.afterRestore


optional fixedUpdate(dt): void

Defined in: core/dist/index.d.ts:707

Called every fixed timestep by the built-in ComponentUpdateSystem.

number

void

Component.fixedUpdate


protected listen<T>(entity, token, handler): void

Defined in: core/dist/index.d.ts:687

Subscribe to events on any entity, auto-unsubscribe on removal.

T

Entity

EventToken<T>

(data) => void

void

Component.listen


protected listenScene<T>(token, handler): void

Defined in: core/dist/index.d.ts:689

Subscribe to scene-level bubbled events, auto-unsubscribe on removal.

T

EventToken<T>

(data, entity) => void

void

Component.listenScene


onAdd(): void

Defined in: renderer/src/AnimatedSpriteComponent.ts:98

Called when the component is added to an entity.

void

Component.onAdd


onDestroy(): void

Defined in: renderer/src/AnimatedSpriteComponent.ts:103

Called when the component is destroyed (entity destroyed or component removed).

void

Component.onDestroy


optional onRemove(): void

Defined in: core/dist/index.d.ts:701

Called when the component is removed from an entity.

void

Component.onRemove


play(options?): void

Defined in: renderer/src/AnimatedSpriteComponent.ts:56

Play the animation.

boolean

() => void

number

void


serialize(): AnimatedSpriteData | null

Defined in: renderer/src/AnimatedSpriteComponent.ts:83

Return a JSON-serializable snapshot of this component’s state. Used by the save system.

AnimatedSpriteData | null

Component.serialize


protected service<T>(key): T

Defined in: core/dist/index.d.ts:677

Lazy proxy-based service resolution. Can be used at field-declaration time:

readonly input = this.service(InputManagerKey);

The actual resolution is deferred until first property access.

T extends object

ServiceKey<T>

T

Component.service


protected sibling<C>(cls): C

Defined in: core/dist/index.d.ts:685

Lazy proxy-based sibling component resolution. Can be used at field-declaration time:

readonly anim = this.sibling(AnimatedSpriteComponent);

The actual resolution is deferred until first property access.

C extends Component

ComponentClass<C>

C

Component.sibling


stop(): void

Defined in: renderer/src/AnimatedSpriteComponent.ts:74

Stop the animation.

void


optional update(dt): void

Defined in: core/dist/index.d.ts:705

Called every frame by the built-in ComponentUpdateSystem.

number

void

Component.update


protected use<T>(key): T

Defined in: core/dist/index.d.ts:668

Resolve a service by key, cached after first lookup. Scene-scoped values (registered via scene._registerScoped) take precedence over engine scope. A key declared with scope: "scene" that falls back to engine scope emits a one-shot dev warning — almost always signals a missed beforeEnter hook.

T

ServiceKey<T>

T

Component.use


static fromSnapshot(data): AnimatedSpriteComponent

Defined in: renderer/src/AnimatedSpriteComponent.ts:94

AnimatedSpriteData

AnimatedSpriteComponent