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RopeJointConfig

Defined in: physics/src/types.ts:97

Tether that keeps the anchors within a maximum distance in pixels.

optional anchorA?: Vec2Like

Defined in: physics/src/types.ts:79

Attachment point on body A in local pixels. Default: body origin.

JointConfigBase.anchorA


optional anchorB?: Vec2Like

Defined in: physics/src/types.ts:81

Attachment point on body B in local pixels. Default: body origin.

JointConfigBase.anchorB


optional collide?: boolean

Defined in: physics/src/types.ts:83

Whether the connected bodies collide. Default: false for fixed joints, true otherwise.

JointConfigBase.collide


length: number

Defined in: physics/src/types.ts:99


type: "rope"

Defined in: physics/src/types.ts:98

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