Transform
Defined in: Transform.ts:15
Mutable transform component for entity positioning.
Extends
Section titled “Extends”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new Transform(
options?):Transform
Defined in: Transform.ts:33
Parameters
Section titled “Parameters”options?
Section titled “options?”position?
Section titled “position?”rotation?
Section titled “rotation?”number
scale?
Section titled “scale?”Returns
Section titled “Returns”Transform
Overrides
Section titled “Overrides”Properties
Section titled “Properties”entity
Section titled “entity”entity:
Entity
Defined in: Component.ts:22
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”restorePriority
Section titled “restorePriority”
staticrestorePriority:number=0
Defined in: Transform.ts:16
Snapshot restore order. On load, an entity’s components are re-added in
ascending priority, so a component whose onAdd() reads a sibling can
rely on lower-priority siblings being present and initialized.
Undeclared = 100. Engine components reserve 0-99; game and addon
components declare a value only when a sibling onAdd() dependency
requires it. Equal priorities restore in save-time add order.
Subclasses inherit their base class’s priority unless they declare
their own.
Overrides
Section titled “Overrides”updatePriority?
Section titled “updatePriority?”
staticoptionalupdatePriority?:number
Defined in: Component.ts:361
Class-level default for updatePriority: every instance runs at
this priority unless its own updatePriority is written. Undeclared = 0.
Subclasses inherit their base class’s value unless they declare their
own. Declare it on a component whose behavior depends on running after
(or before) a sibling, so the entity that adds it does not have to
control the add order.
class BoundsClamp extends Component { static updatePriority = 10; // after the follow that moves the camera}Inherited from
Section titled “Inherited from”Accessors
Section titled “Accessors”context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: Component.ts:109
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”effectiveEnabled
Section titled “effectiveEnabled”Get Signature
Section titled “Get Signature”get effectiveEnabled():
boolean
Defined in: Component.ts:56
Whether the component is actually running: enabled, on an active
entity, and past onAdd. This is the state onEnable and
onDisable track — read it when a method has to behave one way
live and another way dormant.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”enabled
Section titled “enabled”Get Signature
Section titled “Get Signature”get enabled():
boolean
Defined in: Component.ts:40
Whether this component runs. Disabled components are skipped by ComponentUpdateSystem.
Writing this fires onEnable / onDisable when the
effective state changes — enabled && entity.isActive. A component
disabled here stays disabled through a setActive(false) /
setActive(true) cycle on its entity.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set enabled(
value):void
Defined in: Component.ts:44
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”position
Section titled “position”Get Signature
Section titled “Get Signature”get position():
Vec2
Defined in: Transform.ts:54
Local position (relative to parent, or world if no parent).
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set position(
v):void
Defined in: Transform.ts:58
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
rotation
Section titled “rotation”Get Signature
Section titled “Get Signature”get rotation():
number
Defined in: Transform.ts:64
Local rotation in radians.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set rotation(
v):void
Defined in: Transform.ts:68
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Get Signature
Section titled “Get Signature”get scale():
Vec2
Defined in: Transform.ts:74
Local scale factor.
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set scale(
v):void
Defined in: Transform.ts:78
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: Component.ts:95
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over threading through this.entity.scene in component
code.
Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”updatePriority
Section titled “updatePriority”Get Signature
Section titled “Get Signature”get updatePriority():
number
Defined in: Component.ts:77
Where this component runs among its siblings. ComponentUpdateSystem
calls update / fixedUpdate on an entity’s components in ascending
priority; equal priorities run in add order. Undeclared = 0, so a
negative value runs before siblings that keep the default and a positive
value runs after them. Writable at any time, before or after add().
Defaults to the class’s static updatePriority.
class Player extends Entity { setup() { this.add(new Mover()); this.add(new Brain()).updatePriority = -1; // decides before Mover moves }}Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set updatePriority(
value):void
Defined in: Component.ts:85
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”KeyframeAnimator.updatePriority
worldPosition
Section titled “worldPosition”Get Signature
Section titled “Get Signature”get worldPosition():
Vec2
Defined in: Transform.ts:84
Computed world position. Recomputed lazily when dirty.
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set worldPosition(
v):void
Defined in: Transform.ts:90
Set position in world space. Back-computes the local position from the parent chain.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
worldRotation
Section titled “worldRotation”Get Signature
Section titled “Get Signature”get worldRotation():
number
Defined in: Transform.ts:103
Computed world rotation. Recomputed lazily when dirty.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set worldRotation(
v):void
Defined in: Transform.ts:109
Set rotation in world space. Back-computes the local rotation from the parent chain.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
worldScale
Section titled “worldScale”Get Signature
Section titled “Get Signature”get worldScale():
Vec2
Defined in: Transform.ts:120
Computed world scale. Recomputed lazily when dirty.
Returns
Section titled “Returns”Methods
Section titled “Methods”_applyEnabled()
Section titled “_applyEnabled()”_applyEnabled(
effective):void
Defined in: Component.ts:274
Internal
Force an effective-enabled transition, firing the hook on a flip. Used by
Entity for teardown, where enabled and the entity’s activeness both
still read true.
Parameters
Section titled “Parameters”effective
Section titled “effective”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_markDirty()
Section titled “_markDirty()”_markDirty():
void
Defined in: Transform.ts:159
Internal
Mark this transform and all descendant transforms as dirty.
Returns
Section titled “Returns”void
_refreshEnabled()
Section titled “_refreshEnabled()”_refreshEnabled():
void
Defined in: Component.ts:263
Internal
Recompute effective enabled-ness from enabled and the entity’s
activeness, firing the hook on a flip.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_runCleanups()
Section titled “_runCleanups()”_runCleanups():
void
Defined in: Component.ts:249
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: Component.ts:239
Register a cleanup function to run when this component is removed or destroyed.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”afterRestore()?
Section titled “afterRestore()?”
optionalafterRestore(data,resolve):void
Defined in: Component.ts:367
Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.
Parameters
Section titled “Parameters”unknown
resolve
Section titled “resolve”Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: Component.ts:333
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Fixed timestep in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”listen()
Section titled “listen()”
protectedlisten<T>(entity,token,handler):void
Defined in: Component.ts:216
Subscribe to events on any entity, auto-unsubscribe on removal.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”entity
Section titled “entity”EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: Component.ts:230
Subscribe to scene-level events, auto-unsubscribe on removal. Handlers
fire for bubbled entity events (entity = source) and scene.emit
events (entity = undefined).
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity?) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onAdd()?
Section titled “onAdd()?”
optionalonAdd():void
Defined in: Component.ts:296
Called when the component is added to an entity. Validate dependencies
here — a service, a sibling component, a render layer — and throw when
one is missing. The throw is attributed to this component, recorded in
Inspector.getErrors().callbackErrors, and rethrown, so it reaches the
caller of entity.add() unchanged.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDestroy()?
Section titled “onDestroy()?”
optionalonDestroy():void
Defined in: Component.ts:321
Called when the component is destroyed (entity destroyed or component removed).
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDisable()?
Section titled “onDisable()?”
optionalonDisable():void
Defined in: Component.ts:315
Called when the component stops being effectively enabled — enabled
went false, the entity (or an ancestor) was deactivated, or the
component is being removed or destroyed. Put live resources to sleep
here; the component is reused afterwards, so do not free anything
onEnable cannot rebuild.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onEnable()?
Section titled “onEnable()?”
optionalonEnable():void
Defined in: Component.ts:306
Called when the component becomes effectively enabled — enabled is
true and the entity is active. Fires right after onAdd() for a
component added to an active entity, and again on every later flip.
Bring live resources back online here (unpause a sound, show a display
object, re-enable a physics body). Game-state reset does not belong here:
the hook sees whatever state the component held while dormant.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onRemove()?
Section titled “onRemove()?”
optionalonRemove():void
Defined in: Component.ts:318
Called when the component is removed from an entity.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”rotate()
Section titled “rotate()”rotate(
deltaRadians):void
Defined in: Transform.ts:144
Rotate by a delta in radians.
Parameters
Section titled “Parameters”deltaRadians
Section titled “deltaRadians”number
Returns
Section titled “Returns”void
serialize()
Section titled “serialize()”serialize():
TransformData
Defined in: Transform.ts:188
Return a JSON-serializable snapshot of this component’s state. Used by the save system.
Returns
Section titled “Returns”Overrides
Section titled “Overrides”service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: Component.ts:172
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly input = this.service(InputManagerKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”setPosition()
Section titled “setPosition()”setPosition(
x,y):void
Defined in: Transform.ts:126
Set position directly.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
setRotation()
Section titled “setRotation()”setRotation(
radians):void
Defined in: Transform.ts:138
Set rotation in radians.
Parameters
Section titled “Parameters”radians
Section titled “radians”number
Returns
Section titled “Returns”void
setScale()
Section titled “setScale()”setScale(
x,y):void
Defined in: Transform.ts:150
Set scale.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: Component.ts:197
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”translate()
Section titled “translate()”translate(
dx,dy):void
Defined in: Transform.ts:132
Translate by an offset.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
update()?
Section titled “update()?”
optionalupdate(dt):void
Defined in: Component.ts:327
Called every frame by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Frame delta in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”
protecteduse<T>(key):T
Defined in: Component.ts:120
Resolve a service by key, cached after first lookup. Scene-scoped values
(registered via scene._registerScoped) take precedence over engine
scope. A key declared with scope: "scene" that falls back to engine
scope emits a one-shot dev warning — almost always signals a missed
beforeEnter hook.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”fromSnapshot()
Section titled “fromSnapshot()”
staticfromSnapshot(data):Transform
Defined in: Transform.ts:196
Parameters
Section titled “Parameters”Returns
Section titled “Returns”Transform