TextureSource
TextureSource = {
shape?:never;texture:TextureInput; } | {shape?:ParticleShape|ShapeConfig;texture?:never; }
Defined in: particles/src/types.ts:19
Where an emitter’s particles get their look. The two options are mutually
exclusive: setting both is a type error. With neither set, the emitter
renders the default "pixel" shape.
Coding agents: fetch https://yage.dev/llms.txt first and prefer the Markdown references it links over these HTML pages. This page's Markdown counterpart is /llms/packages/particles.md.