ProcessClock
ProcessClock =
"frame"|"fixed"
Defined in: Process.ts:38
Which engine clock advances a process.
"frame"— rendered-frame time, viaProcessSystematPhase.Update. Right for visuals: tweens, fades, shakes."fixed"— the fixed timestep, viaProcessFixedUpdateSystematPhase.FixedUpdate. Right for gameplay timing that must stay in step with a fixed-step simulation: ability windows, cooldowns, timers that gate physics-driven mechanics.
The clock is chosen where the process is scheduled, not on the process
itself, so the same Process/Tween/Sequence types work on either clock.
The scheduling sites are ProcessComponent.run/slot,
ProcessSystem.add/addForScene, and the scoped queue factories.