InputClock
Defined in: types.ts:42
A time source a hold duration or a buffered-press window can be measured on.
SceneTime satisfies it, so a caller passes the scene’s own clock:
input.getHoldDuration("charge", { clock: this.use(SceneTimeKey) }).
The input plugin registers the SceneTime of every scene the engine enters,
and those are the only clocks the queries accept: presses and hold starts are
stamped on each known clock as they happen, which a clock the manager has
never seen cannot receive. Satisfying this shape does not on its own make an
object usable.
Properties
Section titled “Properties”elapsed
Section titled “elapsed”
readonlyelapsed:number
Defined in: types.ts:44
Seconds elapsed on this clock. Monotonically non-decreasing.